We’re talking a screen full of bolts flying towards Ratchet after he’s decimated a mini army of enemies, with enemies that are half based on lighting effects (the groovitron: a weapon that throws a disco ball down and makes your enemies dance, thus leaving them vulnerable) and half based on carnage, and somehow it all stays crisp and faultless. Importantly, in an age where we seem quite happy to accept technically inept performance from our beloved hobby, it maintains a solid framerate throughout some utterly incredible action. Nope, it’s all about Call of Duty, and fair play to them for that, if that’s what’s popular, then okay.īut thank heavens for Ratchet & Clank for delivering on those hopes, because this new one (which is the game of a movie of a game) reboots the franchise, and is like playing a Pixar flick, it’s that gorgeous. ![]() As time went on, Pixar came to be, and I noticed that people didn’t care for making “gamey” experiences any more. No, I thought about how amazing animated movies (we called them films back then) looked, and how perhaps one day technology could allow me to go from playing Manic Miner, to something that was like a cartoon movie but a game. I didn’t hope that, one day, I could shoot the face right off someone in a burst of viscera and crimson. ![]() When I was young, I didn’t dream of playing hyper realistic first-person shooters.
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